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Saints row 4 gentlemen of steelport
Saints row 4 gentlemen of steelport









saints row 4 gentlemen of steelport

I just hope they regain the narrative cohesion and impact they lost in the transition from 2 to 3. Some of the missions were legitimately good fun, and I still really enjoy building up the character's stats and messing with customization. In the end, I'm left disappointed, but I don't regret playing it. No real day/night cycle was weak as well. What happened to pimp fights, civilian criminals, random cop chases, random fights, and all the other weird stuff from the first 2 games? The city has no character. And it's funny that for all the crazy stuff that happens in the missions, the city itself is a BORE. I really hope Saints Row 4 goes back to what made Saints Row 2 so good, and dials back on the "try hard" insanity. Combine that with the totally flat narrative and it's a recipe that made the game feel more like a carnival than a story of the Saints in Steelport. The game felt about 10 "big missions" and 15 "small missions" short. It blew my mind when I checked the stats and I was 20 missions into a 47 mission campaign and maybe 5 of them were actually good missions. I also dislike how early main missions were just tutorials of side activities. Saints camaraderie was really lacking throughout because of that decision and it was a HUGE missed opportunity to add some weight to the story. They lost all the substance that made SR2 feel like an actual story. A lot of it was funny, but it's all junk food. In SR3 though, every big mission just felt like a self contained effort to top the previous one in zaniness. Johnny Gat and Shaundi were very likable characters in SR2, and you really felt like the relationship between them and the protagonist was well done. It's good that this game wants to be the crazy counterpart to GTA's super serious tone, but they went overboard here. I never felt anything for any of the characters in this game, and situations were just happening as self contained WaCkInEsS but not much else. Though that game was also over the top, it was more grounded than this game's complete goofiness so the dramatic story points had more impact. Me ripping enemies to shreds, Oleg flipping cars, and 2 homies with RPGs never ceases to be an entertaining mess.īUT, I'm not sure if I can say it was a better experience than Saints Row 2. I also ended up enjoying the wave based encounters more because of being near invincible. Infinite explosive dual pistols and a super character made dealing with the large enemies less of an annoyance. The game became more enjoyable as missions became more elaborate and the protagonist became more of a tank. Almost maxed out, a few activities left, all stores and properties purchased, lots of clothes bought, vehicles customized, etc. Wrapped up the main missions at around 28 hours.











Saints row 4 gentlemen of steelport